Dude

My new personal project that I've been working on for quite some time. I've made this to learn more about working with scans for facial and fusion 360.
My project was inspired by the work of Bogdan Vanchyov: https://www.artstation.com/artwork/lx64OV
Head is working on my topology, but I used scans and multichannel textures to transfer pieces of information to it.
Thank You, Haszkasz for showing me how to work with displacements and other cool tricks <3
The weapon and few body pieces have been made with fusion.
That was my first real test to move the fusion model to a game-ready state.
Thank You, Filip Bazarewski (https://www.artstation.com/bazar), for urging me to learn this software.
I made a simple rig with the Rapid Rig tool.
Thank You for numerous feedbacks and dozens of hours spent together on discord:
Bartosz Lenarcik (https://www.artstation.com/lenar),
Tomasz Baraniecki (https://www.artstation.com/go2frag),
Mateusz Szczepaniak (https://www.artstation.com/mattszczepaniak)
Michal Wozniak (https://www.artstation.com/hawk111),
Tomek Szymczak (https://www.artstation.com/irobot1998),
Artur Romanov (https://www.artstation.com/uberone),
Wiktoria Labudzinska (https://www.artstation.com/wiksaart)
You all rule!

Rig

Rig